PBG · 2026 Issue No. 2026.05 Editorial · Curated · Independent Updated weekly

/ PicksByGame · 2026-06-15

The Best Board Games for Holidays (By Situation, Not Just Vibes)

Five opinionated picks for holiday gatherings, matched to the exact situation you're actually in.

Holiday gatherings are the worst time to crack open a bad game choice. You've got grandparents, teenagers, and someone's competitive brother-in-law all sitting around the same table with nowhere to be for three hours. The wrong pick kills the room. These five games don't just survive that chaos - they're built for it. Here's exactly which one to reach for and when.

When You Need Something Anyone Can Play in Five Minutes

For the classic mixed-age holiday crowd - eight people, zero patience for rulebooks - Codenames is your answer. It's $20, plays 2-8+ people, and a round clocks in at 15 minutes. Two teams race to identify their secret agents on a 5×5 grid of words, guided by one-word clues from their spymaster. That's the whole game. You can explain it in the time it takes to shuffle the cards.

What makes it work at holidays specifically is that it rewards the kind of lateral thinking and shared references that surface naturally when families gather - inside jokes, shared memories, generational references. A 70-year-old and a college sophomore can genuinely help each other win. Setup is two minutes, and the game fills the room with real conversation rather than quiet card-sorting.

Who it's not for: groups smaller than five, or anyone expecting something with strategic depth. With two to four players it drags. This is a 6-8 player game pretending to support smaller counts.

When You Want a Proper Sit-Down Game That Teaches Itself

Ticket to Ride is the most reliable gateway game ever made, and holidays are exactly the right venue for it. $50, 2-5 players, 45 minutes. You claim train routes across a map of America by playing colored cards, trying to complete destination tickets before anyone blocks your path.

The genius here is that it never needs explaining mid-game. The rules click into place during the first few turns and stay there. It plays beautifully with grandparents - the board is visually legible, there's no reading required beyond city names, and the competition is friendly rather than cutthroat. Blocking someone costs you cards, so the game self-regulates aggression. Three to four players is the sweet spot; five works but slows down slightly.

Who it's not for: experienced gamers who want mechanical complexity - they'll call it shallow after one play. If your group already owns Ticket to Ride, you don't need this advice. But if you're buying one game to leave at a family member's house this holiday, this is it.

When the Table Is Big and the Energy Is High

Camel Up is the game for the loud holiday. $35, 3-8 players, 30 minutes. You're betting on stacked camels racing around a pyramid track, and when the bottom camel moves, it carries everyone piled on top of it. The race can flip completely in a single roll.

This is not a deep strategy game, and it doesn't pretend to be. What it does is generate physical comedy and genuine table chaos in a way that almost nothing else at this price point manages. Watching a camel you've bet everything on get buried under two others and slide backward is funny every time. Five to seven players is ideal - with three, you lose the energy that makes it work.

Who it's not for: anyone who dislikes luck-driven outcomes. A bad die sequence can genuinely derail you, and there's no comeback mechanic. Your regular gaming group will find it thin. But for a holiday party where you need eight people entertained for 30 minutes with zero friction? Nothing beats it.

When You Need Something Creative and Cross-Generational

Dixit solves the specific problem of mixed ages who don't share the same cultural references that Codenames requires. $35, 3-6 players, 30 minutes. Players give clues - a word, a sound, a song title - to describe surreal dreamlike artwork, then everyone votes on which card was the original. It rewards creativity over strategy, which means a seven-year-old genuinely competes with adults.

The artwork alone earns its keep. Cards are beautiful enough that people stop to look at them between turns, which slows the game down in the best possible way. Four to five players is the optimal count.

Who it's not for: competitive players who want clear skill expression, or groups resistant to being playful. If someone at your table insists games should have "real strategy," they'll check out by round two.

The Short Version

Buy Codenames for big groups who want fast rounds. Buy Ticket to Ride for a proper family game that teaches itself. Grab Camel Up when you need maximum noise with minimal effort. Reach for Dixit when ages genuinely span decades. Any of these land well under the tree - just match the game to the table, not the other way around.

/ More from the blog

Related guides

Browse PicksByGame

All GamesBy Situation