Library
All games
80 editorial picks. Sorted by name.
Medium
7 Wonders
Seven players, three ages, thirty minutes: the card drafter that made big group strategy actually work.
Medium
7 Wonders Duel
The two-player version that's actually better than the original. Tense, every choice matters.
Light
Arboretum
Arrange tree-card paths. Tense hand-management for two, lighter at four.
Heavy
Ark Nova
Build the world's best zoo one clever card slot at a time: the heaviest game people happily play until 1am.
Light
Azul
Pattern-laying tile game. Looks beautiful on the table. Teaches in five minutes.
medium
Azul: Summer Pavilion
Draft tiles to create beautiful patterns and score points strategically.
Medium
Betrayal at House on the Hill (3rd Edition)
Explore a haunted house until one of you turns traitor: 50 scenarios of gloriously chaotic B-movie horror.
Light
Bomb Busters
Cut the right wire or the team goes boom. The Spiel des Jahres winner that makes deduction feel like an action movie.
heavy
Brass: Birmingham
Build industries and trading networks in an intense economic strategy.
Medium
Calico
Quilt-pattern puzzle. Solo plays beautifully. Adorable, harder than it looks.
Light
Camel Up
Bet on racing camels. Riotous, light, plays loud. The party-night pick.
medium
Carcassonne
Tile-placement game where you build a medieval landscape to score points.
Light
Cascadia
A calm, puzzly tile layer about wildlife and watersheds that plays as well solo as it does with family.
Medium
Catan
The trade-and-build classic. Five expansions deep if anyone catches the bug.
Light
Codenames
Word-association party game. Plays with grandparents, college kids, anyone in between.
Light
Coup
Fifteen cards, fifteen minutes, and every claim might be a lie. Bluffing distilled to its meanest core.
Light
Cozy Stickerville
A cooperative sticker village built across ten cozy years. Legacy gaming with nothing torn up and no one stressed.
medium
Cryptid
Deductively search for the mysterious creature with your unique clues.
light
Cóatl
Assemble vibrant snake-like creatures to fulfill prophecies and score points.
Light
Decrypto
Give clues your own team can decode but eavesdroppers cannot crack. A word game that feels like spycraft.
heavy
Descent: Legends of the Dark
Embark on cooperative fantasy adventures with app-assisted scenarios.
Light
Dixit
Surreal-art storytelling game. Cross-generational. Hits in mixed groups.
Medium
Dune: Imperium - Uprising
Deck-building meets worker placement on Arrakis, now with spies, sandworms, and a real six-player team mode.
Medium
Endeavor: Deep Sea
Dive crews, sonar pushes, and a gorgeous ocean board: a Kennerspiel winner that packs real strategy into a friendly hour.
Light
Flip 7
Pure push-your-luck: flip cards, dodge duplicates, chase the seven-card jackpot. Seats 3 to 18.
Light
Forbidden Island
The cooperative gateway. Cheaper, simpler Pandemic. Plays with 8-year-olds.
Heavy
Galactic Cruise
A luxury space cruise euro where workers never block, they bump. Heavy, generous, and one of 2025's best big boxes.
light
Gingerbread House
Build gingerbread houses and attract fairy tale characters to score.
Heavy
Gloomhaven: Jaws of the Lion
The best campaign-game starter. Self-contained Gloomhaven with built-in tutorial.
Light
Hanabi
You see everyone's cards but yours. Pure cooperative reasoning. Tiny box.
Light
Harmonies
Draft three tokens, grow a tiny landscape, lure animals home. Thirty minutes of calm with more bite than it lets on.
Light
Hive Pocket
Chess with bugs and no board. Sets up on an airplane tray and punishes lazy moves in 20 minutes.
Light
Horrified: Universal Monsters
Cooperative monster-hunting. Dracula, Frankenstein, the Mummy. Plays family-friendly.
Light
Hot Streak
Bet on off-brand mascots, then scream as the race implodes. Twenty minutes of pure noise for almost any crowd.
Light
Just One
Cooperative party game. Give one-word clues. Sets up in 30 seconds.
Light
Klask
Magnetic two-player tabletop game. Reflex-based, no rules to read, addictive.
Light
Lost Cities
Two-player card game by the designer of Catan. Travels well. Plays clean.
Light
Lost Cities: Roll & Write
Solo-and-coop dice version. Pencil-and-paper, no shuffle, fits a backpack.
Light
Love Letter
A pocket deduction classic: draw one, play one, bluff everyone. Five-minute rounds, instant rematches.
light
MicroMacro: Crime City
Solve intricate mysteries by examining a giant city map full of clues.
Light
Monikers
Charades with a memory: the same absurd names get funnier across three escalating rounds.
Medium
Obsession
Run a Victorian estate. Hire staff, host events. Underrated and beautiful.
Light
One Night Ultimate Werewolf
One chaotic night, one vote, ten minutes. Hidden role deduction with no moderator and no downtime.
medium
Paleo
Work in teams to survive and thrive in a prehistoric world.
Medium
Pandemic
Cooperative classic. Save the world together. The game that converts non-gamers.
Light
Patchwork
Two-player tetris-quilt. Tense, quick, looks great on a coffee table.
Light
Point Salad
Drafting card game with vegetables. Plays in 30, teaches in 3. Surprisingly deep.
light
Qwirkle
Match colors and shapes to create rows and columns in a tile game.
Medium
Rebirth
Knizia at his cleanest: place a tile, score it, draw again, and somehow the whole map becomes a knife fight.
medium
Res Arcana
Compete as mages harnessing ancient artifacts and summoning creatures.
Heavy
Root
Asymmetric forest war game. Each faction plays completely differently. Deep.
Heavy
SETI: Search for Extraterrestrial Intelligence
Launch probes, aim telescopes, chase faint signals: a science euro where hunting for aliens actually feels like science.
Heavy
Scythe
Mechs, farms, and quiet menace across an alternate 1920s Europe. An engine builder wearing a war game's armor.
Light
Skull
Four discs, one skull each, pure nerve. The cheapest way to find out who at your table lies best.
Light
Sky Team
Two-player cooperative airplane-landing dice game. Tense, beautiful, 20 minutes.
Heavy
Spirit Island
Reverse-colonialism cooperative. The thinky version of Pandemic. Endless replayability.
Light
Splendor
Gem-trading engine builder. Plays in 30 minutes, scales clean from 2 to 4.
light
Splendor Duel
Face off to collect gems and claim prestige in a dual showdown.
Light
Sprawlopolis
Eighteen cards build a whole city, and the scoring rules change every game. Fits in a shirt pocket.
Light
Star Wars: Battle of Hoth
Memoir '44's engine on Hoth: command cards, custom dice, 74 minis, and a full battle in about thirty minutes.
Heavy
Star Wars: Rebellion
The whole Galactic Civil War for two: the Empire hunts, the Rebels hide, and every turn tightens the noose.
light
Super Skill Pinball: 4-Cade
Roll the dice and flip the ball in this pinball-inspired roll-and-write game.
light
Sushi Go Party!
Create the best combination of sushi dishes in this card drafting game.
Light
Telestrations
Telephone with dry erase sketchbooks. The worse your group draws, the harder everyone laughs.
Heavy
Terraforming Mars
Engine-building Mars colonization. Hundreds of cards, a million strategies.
medium
Terraforming Mars: Ares Expedition
Strategically build and develop Mars faster than your opponents.
light
The Blood of an Englishman
Match wits as Jack or Giant in this strategic two-player puzzle.
medium
The Castles of Burgundy
Acquire and manage estates in Medieval France to accumulate wealth.
Light
The Crew: Mission Deep Sea
Cooperative trick-taking. 96 missions of escalating difficulty. Plays anywhere.
medium
The Crew: The Quest for Planet Nine
Complete challenging missions cooperatively in this trick-taking card game.
Medium
The Lord of the Rings: Fate of the Fellowship
Leacock's richest Pandemic System design: shepherd Frodo past the Nazgul while shadow armies press every haven at once.
Medium
The Quacks of Quedlinburg
Push-your-luck bag-builder. Tense, joyful, scales clean to four.
Light
The Resistance: Avalon
The definitive traitor game: missions, accusations, and a hidden Merlin who must help without being seen.
Light
Ticket to Ride
Train routes across America. Five minutes to learn, plays for years.
Heavy
Twilight Imperium: Fourth Edition
The all-day space opera: politics, war, and betrayal for a table that cleared its calendar.
heavy
Unsettled
Cooperative survival experience across unknown planets with deep exploration.
Medium
Vantage
A crashed ship, a planet of 800 locations, and every player seeing a different world. Nothing else on your shelf plays like this.
medium
Viticulture Essential Edition
Run your own vineyard by planting vines and harvesting grapes.
Light
Wavelength
Team-based concept-guessing. Lights up mixed-age tables. Endlessly replayable.
Medium
Wingspan
Birds, engine-building, exquisite art. Plays light enough for casual nights, deep enough for repeat play.