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102 editorial picks. Sorted by name.
| # | Game | Players | Time | Weight | Price | |
|---|---|---|---|---|---|---|
| 01 | 7 Wonders | 3-7 | 30 min | Medium | $60 | Amazon → |
| 02 | 7 Wonders Duel | 2 | 30 min | Medium | $35 | Amazon → |
| 03 | Agricola | 1-4 | 90-120 min | Heavy | $60 | Amazon → |
| 04 | Arboretum | 2-4 | 30 min | Light | $25 | Amazon → |
| 05 | Ark Nova | 1-4 | 90-150 min | Heavy | $65 | Amazon → |
| 06 | Azul | 2-4 | 30-45 min | Light | $40 | Amazon → |
| 07 | Azul: Summer Pavilion | 2-4 | 30-45 min | medium | $45 | Amazon → |
| 08 | Betrayal at House on the Hill (3rd Edition) | 3-6 | 60-90 min | Medium | $60 | Amazon → |
| 09 | Bomb Busters | 2-5 | 30 min | Light | $40 | Amazon → |
| 10 | Brass: Birmingham | 2-4 | 60-120 min | heavy | $70 | Amazon → |
| 11 | Calico | 1-4 | 30-45 min | Medium | $40 | Amazon → |
| 12 | Camel Up | 3-8 | 30 min | Light | $35 | Amazon → |
| 13 | Carcassonne | 2-5 | 30-45 min | medium | $35 | Amazon → |
| 14 | Cascadia | 1-4 | 30-45 min | Light | $40 | Amazon → |
| 15 | Catan | 3-4 | 60-90 min | Medium | $55 | Amazon → |
| 16 | Century: Spice Road | 2-5 | 30-45 min | Light | $40 | Amazon → |
| 17 | Clank!: A Deck-Building Adventure | 2-4 | 45-60 min | Medium | $60 | Amazon → |
| 18 | Codenames | 2-8+ | 15 min | Light | $20 | Amazon → |
| 19 | Codenames: Duet | 2 | 15 min | Light | $20 | Amazon → |
| 20 | Concordia | 2-5 | 90 min | Medium | $65 | Amazon → |
| 21 | Coup | 2-6 | 15 min | Light | $15 | Amazon → |
| 22 | Cozy Stickerville | 1-6 | 30 min | Light | $40 | Amazon → |
| 23 | Cryptid | 3-5 | 30-50 min | medium | $35 | Amazon → |
| 24 | Cóatl | 1-4 | 30-60 min | light | $40 | Amazon → |
| 25 | Dead of Winter | 2-5 | 60-120 min | Medium | $60 | Amazon → |
| 26 | Decrypto | 3-8 | 30 min | Light | $25 | Amazon → |
| 27 | Descent: Legends of the Dark | 1-4 | 120-180 min | heavy | $175 | Amazon → |
| 28 | Dixit | 3-6 | 30 min | Light | $35 | Amazon → |
| 29 | Dominion | 2-4 | 30 min | Medium | $45 | Amazon → |
| 30 | Dune: Imperium - Uprising | 1-6 | 60-120 min | Medium | $60 | Amazon → |
| 31 | Endeavor: Deep Sea | 1-4 | 60-90 min | Medium | $59 | Amazon → |
| 32 | Everdell | 1-4 | 40-80 min | Medium | $60 | Amazon → |
| 33 | Faraway | 2-6 | 20 min | Light | $20 | Amazon → |
| 34 | Flip 7 | 3-18 | 20 min | Light | $15 | Amazon → |
| 35 | Forbidden Island | 2-4 | 30 min | Light | $17 | Amazon → |
| 36 | Forest Shuffle | 2-5 | 40-60 min | Medium | $30 | Amazon → |
| 37 | Galactic Cruise | 1-4 | 90-150 min | Heavy | $118 | Amazon → |
| 38 | Gingerbread House | 2-4 | 30-45 min | light | $35 | Amazon → |
| 39 | Gloomhaven: Jaws of the Lion | 1-4 | 60 min | Heavy | $50 | Amazon → |
| 40 | Great Western Trail | 1-4 | 75-150 min | Heavy | $70 | Amazon → |
| 41 | Hanabi | 2-5 | 25 min | Light | $11 | Amazon → |
| 42 | Harmonies | 1-4 | 30 min | Light | $35 | Amazon → |
| 43 | Heat: Pedal to the Metal | 1-6 | 30-60 min | Medium | $60 | Amazon → |
| 44 | Hive Pocket | 2 | 20 min | Light | $25 | Amazon → |
| 45 | Horrified: Universal Monsters | 1-5 | 60 min | Light | $35 | Amazon → |
| 46 | Hot Streak | 2-9 | 20 min | Light | $50 | Amazon → |
| 47 | Jaipur | 2 | 30 min | Light | $25 | Amazon → |
| 48 | Just One | 3-7 | 20 min | Light | $25 | Amazon → |
| 49 | King of Tokyo | 2-6 | 30 min | Light | $40 | Amazon → |
| 50 | Kingdomino | 2-4 | 15-20 min | Light | $20 | Amazon → |
| 51 | Klask | 2 | 10-15 min | Light | $80 | Amazon → |
| 52 | Lost Cities | 2 | 30 min | Light | $25 | Amazon → |
| 53 | Lost Cities: Roll & Write | 2-5 | 30 min | Light | $18 | Amazon → |
| 54 | Lost Ruins of Arnak | 1-4 | 60-90 min | Medium | $60 | Amazon → |
| 55 | Love Letter | 2-6 | 20 min | Light | $12 | Amazon → |
| 56 | MicroMacro: Crime City | 1-4 | 15-45 min | light | $30 | Amazon → |
| 57 | Monikers | 4-20 | 30-60 min | Light | $30 | Amazon → |
| 58 | Mysterium | 2-7 | 45 min | Light | $50 | Amazon → |
| 59 | Obsession | 2-4 | 60-120 min | Medium | $80 | Amazon → |
| 60 | One Night Ultimate Werewolf | 3-10 | 10 min | Light | $30 | Amazon → |
| 61 | Paleo | 2-4 | 45-60 min | medium | $50 | Amazon → |
| 62 | Pandemic | 2-4 | 45 min | Medium | $45 | Amazon → |
| 63 | Patchwork | 2 | 30 min | Light | $30 | Amazon → |
| 64 | Point Salad | 2-6 | 30 min | Light | $15 | Amazon → |
| 65 | Qwirkle | 2-4 | 30-45 min | light | $25 | Amazon → |
| 66 | Rebirth | 2-4 | 45 min | Medium | $42 | Amazon → |
| 67 | Res Arcana | 2-4 | 20-60 min | medium | $45 | Amazon → |
| 68 | Root | 2-4 | 60-90 min | Heavy | $60 | Amazon → |
| 69 | SETI: Search for Extraterrestrial Intelligence | 1-4 | 40-160 min | Heavy | $70 | Amazon → |
| 70 | Sagrada | 1-4 | 30-45 min | Light | $40 | Amazon → |
| 71 | Santorini | 2-4 | 20 min | Light | $30 | Amazon → |
| 72 | Scythe | 1-5 | 115 min | Heavy | $90 | Amazon → |
| 73 | Sea Salt & Paper | 2-4 | 20 min | Light | $15 | Amazon → |
| 74 | Skull | 3-6 | 30 min | Light | $20 | Amazon → |
| 75 | Sky Team | 2 | 20 min | Light | $30 | Amazon → |
| 76 | Spirit Island | 1-4 | 90-120 min | Heavy | $80 | Amazon → |
| 77 | Splendor | 2-4 | 30 min | Light | $35 | Amazon → |
| 78 | Splendor Duel | 2 | 30 min | light | $25 | Amazon → |
| 79 | Sprawlopolis | 1-4 | 15-20 min | Light | $12 | Amazon → |
| 80 | Star Wars: Battle of Hoth | 2-4 | 30 min | Light | $60 | Amazon → |
| 81 | Star Wars: Rebellion | 2-4 | 3-4 hours | Heavy | $99 | Amazon → |
| 82 | Super Skill Pinball: 4-Cade | 1-4 | 30-45 min | light | $25 | Amazon → |
| 83 | Sushi Go Party! | 2-8 | 20 min | light | $25 | Amazon → |
| 84 | Telestrations | 4-8 | 30 min | Light | $32 | Amazon → |
| 85 | Terraforming Mars | 1-5 | 120 min | Heavy | $70 | Amazon → |
| 86 | Terraforming Mars: Ares Expedition | 1-4 | 45-60 min | medium | $40 | Amazon → |
| 87 | The Blood of an Englishman | 2 | 20 min | light | $20 | Amazon → |
| 88 | The Castles of Burgundy | 2-4 | 30-90 min | medium | $50 | Amazon → |
| 89 | The Crew: Mission Deep Sea | 2-5 | 20 min/mission | Light | $15 | Amazon → |
| 90 | The Crew: The Quest for Planet Nine | 2-5 | 20 min | medium | $15 | Amazon → |
| 91 | The Lord of the Rings: Fate of the Fellowship | 1-5 | 60-150 min | Medium | $80 | Amazon → |
| 92 | The Quacks of Quedlinburg | 2-4 | 45 min | Medium | $50 | Amazon → |
| 93 | The Resistance: Avalon | 5-10 | 30 min | Light | $20 | Amazon → |
| 94 | Ticket to Ride | 2-5 | 45 min | Light | $50 | Amazon → |
| 95 | Ticket to Ride: Europe | 2-5 | 30-60 min | Light | $55 | Amazon → |
| 96 | Twilight Imperium: Fourth Edition | 3-6 | 4-8 hours | Heavy | $150 | Amazon → |
| 97 | Twilight Struggle | 2 | 120-180 min | Heavy | $65 | Amazon → |
| 98 | Unsettled | 2-4 | 60-90 min | heavy | $70 | Amazon → |
| 99 | Vantage | 1-6 | 120-180 min | Medium | $90 | Amazon → |
| 100 | Viticulture Essential Edition | 1-6 | 45-90 min | medium | $60 | Amazon → |
| 101 | Wavelength | 2-12 | 30-45 min | Light | $40 | Amazon → |
| 102 | Wingspan | 1-5 | 40-70 min | Medium | $60 | Amazon → |
Updated 2026-09-19 · prices open live Amazon listings
Medium
7 Wonders
Seven players, three ages, thirty minutes: the card drafter that made big group strategy actually work.
Medium
7 Wonders Duel
The two-player version that's actually better than the original. Tense, every choice matters.
Heavy
Agricola
Build a farm, feed your family, and feel the pressure. The classic heavy euro, still one of the best.
Light
Arboretum
Arrange tree-card paths. Tense hand-management for two, lighter at four.
Heavy
Ark Nova
Build the world's best zoo one clever card slot at a time: the heaviest game people happily play until 1am.
Light
Azul
Pattern-laying tile game. Looks beautiful on the table. Teaches in five minutes.
medium
Azul: Summer Pavilion
Draft tiles to create beautiful patterns and score points strategically.
Medium
Betrayal at House on the Hill (3rd Edition)
Explore a haunted house until one of you turns traitor: 50 scenarios of gloriously chaotic B-movie horror.
Light
Bomb Busters
Cut the right wire or the team goes boom. The Spiel des Jahres winner that makes deduction feel like an action movie.
heavy
Brass: Birmingham
Build industries and trading networks in an intense economic strategy.
Medium
Calico
Quilt-pattern puzzle. Solo plays beautifully. Adorable, harder than it looks.
Light
Camel Up
Bet on racing camels. Riotous, light, plays loud. The party-night pick.
medium
Carcassonne
Tile-placement game where you build a medieval landscape to score points.
Light
Cascadia
A calm, puzzly tile layer about wildlife and watersheds that plays as well solo as it does with family.
Medium
Catan
The trade-and-build classic. Five expansions deep if anyone catches the bug.
Light
Century: Spice Road
The friendliest engine builder you can teach in three minutes. Trade spices, upgrade them, buy point cards.
Medium
Clank!: A Deck-Building Adventure
Deck building with a dungeon map, a dragon, and a push-your-luck race for the exit.
Light
Codenames
Word-association party game. Plays with grandparents, college kids, anyone in between.
Light
Codenames: Duet
Codenames for exactly two, fully cooperative, with a campaign map. The best two-player word game.
Medium
Concordia
Roman trade and settlement with a hand of action cards that become your score. Elegant, deep, no luck.
Light
Coup
Fifteen cards, fifteen minutes, and every claim might be a lie. Bluffing distilled to its meanest core.
Light
Cozy Stickerville
A cooperative sticker village built across ten cozy years. Legacy gaming with nothing torn up and no one stressed.
medium
Cryptid
Deductively search for the mysterious creature with your unique clues.
light
Cóatl
Assemble vibrant snake-like creatures to fulfill prophecies and score points.
Medium
Dead of Winter
A cooperative survival game with a possible traitor and a personal agenda for everyone. Tense and story-driven.
Light
Decrypto
Give clues your own team can decode but eavesdroppers cannot crack. A word game that feels like spycraft.
heavy
Descent: Legends of the Dark
Embark on cooperative fantasy adventures with app-assisted scenarios.
Light
Dixit
Surreal-art storytelling game. Cross-generational. Hits in mixed groups.
Medium
Dominion
The game that invented deck building. Still the cleanest version of the idea.
Medium
Dune: Imperium - Uprising
Deck-building meets worker placement on Arrakis, now with spies, sandworms, and a real six-player team mode.
Medium
Endeavor: Deep Sea
Dive crews, sonar pushes, and a gorgeous ocean board: a Kennerspiel winner that packs real strategy into a friendly hour.
Medium
Everdell
Woodland creatures, a cardboard tree, and one of the most charming engine builders of the last decade.
Light
Faraway
Play eight cards in a row, then score them backwards. A twenty-minute puzzle that rewards planning in reverse.
Light
Flip 7
Pure push-your-luck: flip cards, dodge duplicates, chase the seven-card jackpot. Seats 3 to 18.
Light
Forbidden Island
The cooperative gateway. Cheaper, simpler Pandemic. Plays with 8-year-olds.
Medium
Forest Shuffle
Build a forest of cards where every tree hosts animals and plants. Wingspan's depth in a small box.
Heavy
Galactic Cruise
A luxury space cruise euro where workers never block, they bump. Heavy, generous, and one of 2025's best big boxes.
light
Gingerbread House
Build gingerbread houses and attract fairy tale characters to score.
Heavy
Gloomhaven: Jaws of the Lion
The best campaign-game starter. Self-contained Gloomhaven with built-in tutorial.
Heavy
Great Western Trail
Drive cattle from Texas to Kansas City while building the trail behind you. A heavy euro with real momentum.
Light
Hanabi
You see everyone's cards but yours. Pure cooperative reasoning. Tiny box.
Light
Harmonies
Draft three tokens, grow a tiny landscape, lure animals home. Thirty minutes of calm with more bite than it lets on.
Medium
Heat: Pedal to the Metal
A racing game where the deck is your engine and heat is your risk. Fast, tense, and great with six.
Light
Hive Pocket
Chess with bugs and no board. Sets up on an airplane tray and punishes lazy moves in 20 minutes.
Light
Horrified: Universal Monsters
Cooperative monster-hunting. Dracula, Frankenstein, the Mummy. Plays family-friendly.
Light
Hot Streak
Bet on off-brand mascots, then scream as the race implodes. Twenty minutes of pure noise for almost any crowd.
Light
Jaipur
The best two-player trading game. Sell goods, grab camels, and time your sets. Thirty minutes, endless replay.
Light
Just One
Cooperative party game. Give one-word clues. Sets up in 30 seconds.
Light
King of Tokyo
Giant monsters roll dice and punch each other for a city. Loud, quick, and perfect for kids and parties.
Light
Kingdomino
Dominoes as a tiny kingdom-building puzzle. Fifteen minutes, any age, and it won a Spiel des Jahres for a reason.
Light
Klask
Magnetic two-player tabletop game. Reflex-based, no rules to read, addictive.
Light
Lost Cities
Two-player card game by the designer of Catan. Travels well. Plays clean.
Light
Lost Cities: Roll & Write
Solo-and-coop dice version. Pencil-and-paper, no shuffle, fits a backpack.
Medium
Lost Ruins of Arnak
Deck building meets worker placement on a lost island. Approachable, rich, and gorgeous.
Light
Love Letter
A pocket deduction classic: draw one, play one, bluff everyone. Five-minute rounds, instant rematches.
light
MicroMacro: Crime City
Solve intricate mysteries by examining a giant city map full of clues.
Light
Monikers
Charades with a memory: the same absurd names get funnier across three escalating rounds.
Light
Mysterium
A ghost sends dream cards, mediums guess the murder. Cooperative Dixit with a haunted mansion.
Medium
Obsession
Run a Victorian estate. Hire staff, host events. Underrated and beautiful.
Light
One Night Ultimate Werewolf
One chaotic night, one vote, ten minutes. Hidden role deduction with no moderator and no downtime.
medium
Paleo
Work in teams to survive and thrive in a prehistoric world.
Medium
Pandemic
Cooperative classic. Save the world together. The game that converts non-gamers.
Light
Patchwork
Two-player tetris-quilt. Tense, quick, looks great on a coffee table.
Light
Point Salad
Drafting card game with vegetables. Plays in 30, teaches in 3. Surprisingly deep.
light
Qwirkle
Match colors and shapes to create rows and columns in a tile game.
Medium
Rebirth
Knizia at his cleanest: place a tile, score it, draw again, and somehow the whole map becomes a knife fight.
medium
Res Arcana
Compete as mages harnessing ancient artifacts and summoning creatures.
Heavy
Root
Asymmetric forest war game. Each faction plays completely differently. Deep.
Heavy
SETI: Search for Extraterrestrial Intelligence
Launch probes, aim telescopes, chase faint signals: a science euro where hunting for aliens actually feels like science.
Light
Sagrada
Draft translucent dice to build a stained glass window. Beautiful, quiet, and sneakily hard.
Light
Santorini
A two-player abstract with god powers and a tiny Greek island. Teaches in a minute, rewards a hundred plays.
Heavy
Scythe
Mechs, farms, and quiet menace across an alternate 1920s Europe. An engine builder wearing a war game's armor.
Light
Sea Salt & Paper
A tiny card game of pairs, sets, and knowing when to stop. Origami art, huge replay, pocket price.
Light
Skull
Four discs, one skull each, pure nerve. The cheapest way to find out who at your table lies best.
Light
Sky Team
Two-player cooperative airplane-landing dice game. Tense, beautiful, 20 minutes.
Heavy
Spirit Island
Reverse-colonialism cooperative. The thinky version of Pandemic. Endless replayability.
Light
Splendor
Gem-trading engine builder. Plays in 30 minutes, scales clean from 2 to 4.
light
Splendor Duel
Face off to collect gems and claim prestige in a dual showdown.
Light
Sprawlopolis
Eighteen cards build a whole city, and the scoring rules change every game. Fits in a shirt pocket.
Light
Star Wars: Battle of Hoth
Memoir '44's engine on Hoth: command cards, custom dice, 74 minis, and a full battle in about thirty minutes.
Heavy
Star Wars: Rebellion
The whole Galactic Civil War for two: the Empire hunts, the Rebels hide, and every turn tightens the noose.
light
Super Skill Pinball: 4-Cade
Roll the dice and flip the ball in this pinball-inspired roll-and-write game.
light
Sushi Go Party!
Create the best combination of sushi dishes in this card drafting game.
Light
Telestrations
Telephone with dry erase sketchbooks. The worse your group draws, the harder everyone laughs.
Heavy
Terraforming Mars
Engine-building Mars colonization. Hundreds of cards, a million strategies.
medium
Terraforming Mars: Ares Expedition
Strategically build and develop Mars faster than your opponents.
light
The Blood of an Englishman
Match wits as Jack or Giant in this strategic two-player puzzle.
medium
The Castles of Burgundy
Acquire and manage estates in Medieval France to accumulate wealth.
Light
The Crew: Mission Deep Sea
Cooperative trick-taking. 96 missions of escalating difficulty. Plays anywhere.
medium
The Crew: The Quest for Planet Nine
Complete challenging missions cooperatively in this trick-taking card game.
Medium
The Lord of the Rings: Fate of the Fellowship
Leacock's richest Pandemic System design: shepherd Frodo past the Nazgul while shadow armies press every haven at once.
Medium
The Quacks of Quedlinburg
Push-your-luck bag-builder. Tense, joyful, scales clean to four.
Light
The Resistance: Avalon
The definitive traitor game: missions, accusations, and a hidden Merlin who must help without being seen.
Light
Ticket to Ride
Train routes across America. Five minutes to learn, plays for years.
Light
Ticket to Ride: Europe
The Europe map adds tunnels, ferries, and stations to the family classic. Most fans think it's the better version.
Heavy
Twilight Imperium: Fourth Edition
The all-day space opera: politics, war, and betrayal for a table that cleared its calendar.
Heavy
Twilight Struggle
The Cold War as a two-player card game. Every card is a historical event, every turn a gamble.
heavy
Unsettled
Cooperative survival experience across unknown planets with deep exploration.
Medium
Vantage
A crashed ship, a planet of 800 locations, and every player seeing a different world. Nothing else on your shelf plays like this.
medium
Viticulture Essential Edition
Run your own vineyard by planting vines and harvesting grapes.
Light
Wavelength
Team-based concept-guessing. Lights up mixed-age tables. Endlessly replayable.
Medium
Wingspan
Birds, engine-building, exquisite art. Plays light enough for casual nights, deep enough for repeat play.