PBG · 2026 Issue No. 2026.05 Editorial · Curated · Independent Updated weekly
From the editors
2026-11-03

Scythe Rewards the Player Who Plans Two Turns Ahead

Scythe looks like a war game, but the real tension sits on your player mat. You slide your action token to a new section, take the top action, perhaps producing resources or moving units, then decide whether you can pay for the bottom action beneath it: deploy a mech, build a structure, enlist a recruit, or upgrade. Because you cannot choose the same section two turns in a row, every move sets up the next. You will catch yourself sequencing three turns out just so your bottom row fires again.

It seats 1 to 5 and runs about 115 minutes, so it fits a cleared evening with heavy-game regulars or a focused solo session. It is not for groups who want open brawling every turn, or for newcomers hoping for a light opener. The menace is quiet, the asymmetric factions take a game to read, and the weight is real.

This week, hand Scythe to the patient planner in your group on a free weekend night, because watching an engine click into place is exactly their kind of payoff.

Every game on this site, someone on this side of the screen has played. The scores are ours, the table time is real, and nothing ranks higher because a publisher asked. How we pick →

/ The standard

No "top 50 of all time." No genre flame wars. Just games picked for who's at the table.

Editorial picks

Every game we list, someone on this side of the screen has played. None of these scores are scraped from an aggregator.

Context first

"Best games for two", "games for a long flight", "what plays with grandparents." The questions Wirecutter never answers.

Affiliate, not paid

Amazon Associates funds the site. Picks don't change based on payout. Period.

The Weekend Slate

The games actually worth your weekend, in your inbox every Thursday.

One email a week. Unsubscribe anytime.