PBG · 2026 Issue No. 2026.05 Editorial · Curated · Independent Updated weekly

Editorial Pick · $18

Lost Cities: Roll & Write

Solo-and-coop dice version. Pencil-and-paper, no shuffle, fits a backpack.

2-5 30 min Light weight
Affiliate link · we may earn a commission · pick chosen on merit, not commission
Lost Cities: Roll & Write Light weight Lost Cities: Roll & Write

Why Lost Cities: Roll & Write.

Lost Cities: Roll & Write distills the expedition theme into its purest form: rolling dice, selecting numbers, and writing them onto expedition tracks to maximize your score before penalties kick in. Each round, players roll a shared pool of dice and take turns claiming results, writing their chosen numbers into one of five colored expeditions on their personal sheet. The tension emerges from scarcity-there are never enough dice to satisfy everyone-and from the push-your-luck decision of whether to continue an expedition or cut your losses. A complete game flows quickly, with players spending most of their time calculating whether that six is worth the commitment.

What sets this apart from other light roll-and-writes is its focused elegance and surprisingly genuine solo experience. The dice-claiming mechanism creates real negotiation at two players while remaining satisfying alone, where you're simply optimizing against the dice the game deals you. The expeditions feel genuinely risky; you'll experience moments where abandoning a half-started path stings because you invested so much, yet continuing feels foolish. For travel or quick gaming sessions, the pencil-and-paper format means zero component fatigue and a game that literally fits in a coat pocket.

Setup takes ninety seconds once you've played once. The ruleset clicks immediately for anyone familiar with dice games, though new players occasionally second-guess their number placement until turn three. Best at two players-solo play is meditative but lacks the delicious negotiation of head-to-head-though three works acceptably if players maintain reasonable speed. The main caveat: if you despise dice luck entirely, the randomness here will frustrate you. Otherwise, at eighteen dollars, this occupies a rare sweet spot as a genuinely portable game that doesn't sacrifice actual decisions for convenience.

No paid placement. No sponsorship. We chose it on merit. The Amazon link funds the lights - if you'd rather buy direct from a local game store, find one via BoardGameGeek.

If you like Lost Cities: Roll & Write.

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Lost Cities: Roll & Write $18
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