PBG · 2026 Issue No. 2026.05 Editorial · Curated · Independent Updated weekly

Editorial Pick · $80

Spirit Island

Reverse-colonialism cooperative. The thinky version of Pandemic. Endless replayability.

1-4 90-120 min Heavy weight
Affiliate link · we may earn a commission · pick chosen on merit, not commission
Spirit Island Heavy weight Spirit Island

Why Spirit Island.

Spirit Island casts players as elemental spirits defending an island from colonial invaders. Each turn, you'll play cards representing your spirit's powers, allocate energy to fuel them, and then watch as invaders build settlements and towns across the map. The core loop is satisfying: you're constantly weighing limited resources against escalating threats, deciding whether to prevent future growth or obliterate present dangers. Your actions resolve simultaneously, which creates genuine tension since you can't react to what others do mid-turn. The invader deck advances relentlessly, creating a pressure cooker where poor planning in round two becomes catastrophe by round four.

What separates Spirit Island from the crowded cooperative genre is its asymmetry and the puzzle-like depth of each spirit's unique powers. Playing as a river spirit plays nothing like playing as a plant spirit, and discovering fresh synergies across forty different spirit combinations gives real longevity to the experience. The game respects your intelligence completely-there's no randomness hiding behind bad decisions, only consequences for underestimating the colonizers or miscalculating your power economy. Victory tastes earned rather than lucky, and losses sting with clarity about what went wrong. Veterans of Pandemic will recognize the cooperative skeleton, but the mechanical sophistication here operates on another level entirely.

Setup stretches toward twenty minutes and the rulebook demands serious attention before your first play, but the payoff justifies the investment. Two players is genuinely the sweet spot where tension remains taut and everyone thinks throughout their opponents' turns. Solo play is excellent for learning; four-player games can drag if players are analytical. The eighty-dollar price tag sits at the higher end of the hobby, but the component quality and replayability justify it if cooperative strategy nights appeal to you. Skip this if you want a breezy, forgiving experience; grab it immediately if you want one of the finest cooperative designs ever published.

No paid placement. No sponsorship. We chose it on merit. The Amazon link funds the lights - if you'd rather buy direct from a local game store, find one via BoardGameGeek.

If you like Spirit Island.

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Spirit Island $80
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