Editorial Pick · $90
Vantage
A crashed ship, a planet of 800 locations, and every player seeing a different world. Nothing else on your shelf plays like this.
Medium weight
Vantage
Why Vantage.
Vantage opens with your spacecraft crashing into an unexplored planet. Everyone escapes, but the pods scatter, so each player starts alone somewhere on the surface, holding a location card only they can see, rendered in first person like a screenshot from a video game. On your turn you take one action from six broad categories: move, look, engage, help, take, or overpower. Actions usually involve rolling challenge dice, but here is the twist that defines the game: you cannot fail. The dice only set the price you pay in time, morale, or health. The world itself is enormous, roughly 800 first-person locations on double-sided cards, nine storybooks holding around 7,000 action results, and 900 item cards. The location deck is never shuffled; one place leads consistently to another, so the planet stays coherent across sessions and you genuinely learn its geography.
Jamey Stegmaier spent eight years on this, citing Breath of the Wild as inspiration, and it shows. This is exploration as its own reward, a cooperative roguelike where the table talk is players describing what they see to each other across vast distances. It swept the 2025 Golden Geek awards for both Innovative and Solo Game, and both make sense: nothing else structures co-op this way, and alone it plays like a quiet expedition novel.
Know what you are buying. Players who want tight, interlocking tactical co-op may feel the group is six people having six adjacent adventures, because mechanically that is true, and helping each other takes deliberate effort. Sessions run two to three hours, and the first printing was rough enough around the edges that Stonemaier issued an errata update pack, worth checking if you buy early stock. At $90 it is a serious purchase. But for groups who love discovery, story, and the itch of what is over the next ridge, this is the most original big-box design of its year, and it keeps rewarding return visits.
No paid placement. No sponsorship. We chose it on merit. The Amazon link funds the lights - if you'd rather buy direct from a local game store, find one via BoardGameGeek.
If you like Vantage.
Other picks sharing at least two of the same contexts.

Deck-building meets worker placement on Arrakis, now with spies, sandworms, and a real six-player team mode.…

The best campaign-game starter. Self-contained Gloomhaven with built-in tutorial.…

Reverse-colonialism cooperative. The thinky version of Pandemic. Endless replayability.…

Leacock's richest Pandemic System design: shepherd Frodo past the Nazgul while shadow armies press every haven at once.…