Head-to-head comparison
Exploding Kittens vs Flip 7
Both are fifteen-minute card games that get people who do not play games to play. Exploding Kittens caps at five players and leans on the humour; Flip 7 scales to a whole party and leans on nerve.
$19.82, checked Nov 3.
The card game that got a few million people who never play games to sit down and play one, still funny after the tenth round.
Buy Exploding Kittens · $19.82 →
Light weight
Flip 7
$18.91, checked Nov 1.
Pure push-your-luck: flip cards, dodge duplicates, chase the seven-card jackpot. Seats 3 to 18.
Buy Flip 7 · $18.91 →Pick Exploding Kittens if
You want the joke: a deck you draw from until someone pulls the kitten, defuse cards, and art that makes non-gamers laugh before the rules are done.
Pick Flip 7 if
You have a crowd. Flip 7 plays up to eighteen, a round is a minute, and the only decision is whether to flip one more card.
Side by side.
| Fact | Exploding Kittens | Flip 7 |
|---|---|---|
| Players | 2-5 | 3-18 |
| Playing time | 15 min | 20 min |
| Weight | Light | Light |
| Price today | $19.82 | $18.91 |
- At two players: Exploding Kittens. Flip 7 needs three.
- Biggest table: Flip 7 seats 18, Exploding Kittens stops at five.
- Cheaper today: Flip 7 by $0.91, prices checked Nov 3 and Nov 1.
The tradeoff.
Exploding Kittens
Exploding Kittens is a card game about not drawing the card that kills you. Every turn you can play a few cards from your hand, then you draw one from the deck, and if that card is an Exploding Kitten you are out unless you are holding a Defuse. Everything else in the deck exists to move that moment around: skip your draw, see the future, attack the next player so they draw twice, or shuffle the deck when you know a kitten is on top. The rules fit on one card and the first game takes about five minutes to teach, which is why it works with people who say they do not like board games. The art is the point for a lot of tables. It is silly, a little rude, and gets a laugh every time a new card is read aloud. It plays best at four or five, where the attack cards start to sting and alliances form and break within a single round. With two players it is thinner and mostly luck. Games run fifteen minutes, so a bad exit does not hurt and everyone plays again. It is not deep, and anyone looking for a strategy game will be bored by the third play. As a party card game for a mixed group, a family with teenagers, or a dorm room at midnight, it does exactly what it promises. The original edition is the one to buy; the many spinoffs are for people who already know they love it.
Best for: Board Games for Beginners, Family with Kids, 30 Minutes or Less
Flip 7
Flip 7 is push-your-luck with everything else sanded off. The dealer flips you cards one at a time from a shared deck of numbers, and the deck's structure is the whole game: there are twelve 12s, eleven 11s, and so on down the line. Your flipped cards score their face value, but flip a number you already have in front of you and you bust, scoring nothing for the round. Before each flip you can stay and bank your total instead. Land seven unique number cards and you hit the jackpot: a 15-point bonus and the round ends on the spot, which is where the game gets its name. Action cards spice the math: Freeze forces a player to bank immediately, Flip Three forces three straight flips, and Second Chance forgives one duplicate. Score modifier cards pad big rounds, and the first player to 200 points wins.
That is the entire rulebook, and it is enough. The genius is that the deck composition makes every decision legible: holding an 11 and a 12 means the two most common cards in the deck are now poison, and everyone at the table knows it, so the groans and cheers arrive right on schedule. It was the top seller at game stores in 2025 for a reason: it seats 3 to 18 players, teaches in one minute, and plays in about 20. It is also, to be clear, almost pure luck management. There are no comebacks you engineer, only odds you ride, and strategy-first players will be bored within three rounds. As a party opener, a family filler, or the game that comes out when the group hits double digits, it has no current rival. At around 15 dollars, every shelf should hold a copy.
Best for: 5+ Players, Family with Kids, Holiday Gathering
These are editorial picks; publishers cannot pay to appear here. Amazon links fund the site, and if you'd rather buy local, find a store via BoardGameGeek.
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