Head-to-head comparison
Terraforming Mars vs Brass: Birmingham
Both are top-tier heavy games. Terraforming Mars is more solo-friendly; Brass Birmingham is more head-to-head competitive.
Heavy weight
Terraforming Mars
$70
Engine-building Mars colonization. Hundreds of cards, a million strategies.
Buy Terraforming Mars · $70 →
heavy weight
Brass: Birmingham
$70
Build industries and trading networks in an intense economic strategy.
Buy Brass: Birmingham · $70 →Pick Terraforming Mars if
You want an engine-building tableau game where the board slowly transforms over 2 hours of play.
Pick Brass: Birmingham if
You want a network-building economic game - Brass Birmingham rewards long-term planning and reading your opponents' supply chains.
The tradeoff.
Terraforming Mars
Terraforming Mars is an engine-building game where you assume the role of a corporation competing to raise Mars's temperature, oxygen levels, and ocean coverage toward habitable conditions. On your turn, you play project cards, use resources, and activate abilities to contribute to the terraforming process while building increasingly powerful economic engines. The elegant core loop-draw cards, spend money to play them, generate resources-creates a satisfying rhythm that rewards careful planning and combo identification. Victory points come from your projects, achievements, and milestones, but the real draw is watching your personal card synergies unfold across dozens of turns.
What distinguishes Terraforming Mars is the sheer combinatorial depth created by its massive card pool and the way different corporations and card draws can lead to genuinely distinct games and strategies. Unlike heavier titles that can feel like solving a deterministic puzzle, this one genuinely rewards different approaches: aggressive early expansion, delayed combo explosions, specialized production chains, even chaos strategies that seem weak until they suddenly ignite. The table energy peaks during these moments of synergy clicking into place, and the semi-competitive nature-you're all terraforming Mars together-creates an inviting atmosphere even when someone pulls ahead. At its best, Terraforming Mars offers that rare quality of feeling both cerebral and joyful.
Best for: Solo, Two Players, 3-4 Players
Brass: Birmingham
Brass: Birmingham is a network-building economic strategy game where players develop industrial enterprises across 19th-century England. On your turn, you either play a card to build an industry, develop infrastructure, or sell goods for profit. Cards in your hand represent locations and resources, and playing them establishes factories, mines, and trading links. The clever twist: after playing a card, you discard your hand and draw new ones, forcing constant adaptation. The game spans two eras with different rules, and your network's value shifts dramatically between them. You're essentially constructing a supply chain while managing limited hand options and constantly shifting market conditions.
What separates Brass from other economic heavy-hitters is its elegant tension between long-term planning and forced improvisation. Every decision carries weight-building a steel mill creates future opportunities but locks you out of immediate pivots. The table experience feels genuinely tense; players watch each other develop competing networks with real stakes. The two-era structure means your carefully built empire undergoes seismic shifts halfway through, preventing anyone from running away with a dominant position. It's a game where clever timing and network positioning matter more than raw luck, rewarding players who can read opponents and anticipate disruptions.
No paid placement. No sponsorship. Editorial picks only. Amazon links fund the site - if you'd rather buy local, find a store via BoardGameGeek.