By complexity
Light Games
Quick, approachable board games - under an hour, easy to teach, great for mixed groups.
Light
Arboretum
Arrange tree-card paths. Tense hand-management for two, lighter at four.
Light
Azul
Pattern-laying tile game. Looks beautiful on the table. Teaches in five minutes.
Light
Bomb Busters
Cut the right wire or the team goes boom. The Spiel des Jahres winner that makes deduction feel like an action movie.
Light
Camel Up
Bet on racing camels. Riotous, light, plays loud. The party-night pick.
Light
Cascadia
A calm, puzzly tile layer about wildlife and watersheds that plays as well solo as it does with family.
Light
Codenames
Word-association party game. Plays with grandparents, college kids, anyone in between.
Light
Coup
Fifteen cards, fifteen minutes, and every claim might be a lie. Bluffing distilled to its meanest core.
Light
Cozy Stickerville
A cooperative sticker village built across ten cozy years. Legacy gaming with nothing torn up and no one stressed.
light
Cóatl
Assemble vibrant snake-like creatures to fulfill prophecies and score points.
Light
Decrypto
Give clues your own team can decode but eavesdroppers cannot crack. A word game that feels like spycraft.
Light
Dixit
Surreal-art storytelling game. Cross-generational. Hits in mixed groups.
Light
Flip 7
Pure push-your-luck: flip cards, dodge duplicates, chase the seven-card jackpot. Seats 3 to 18.
Light
Forbidden Island
The cooperative gateway. Cheaper, simpler Pandemic. Plays with 8-year-olds.
light
Gingerbread House
Build gingerbread houses and attract fairy tale characters to score.
Light
Hanabi
You see everyone's cards but yours. Pure cooperative reasoning. Tiny box.
Light
Harmonies
Draft three tokens, grow a tiny landscape, lure animals home. Thirty minutes of calm with more bite than it lets on.
Light
Hive Pocket
Chess with bugs and no board. Sets up on an airplane tray and punishes lazy moves in 20 minutes.
Light
Horrified: Universal Monsters
Cooperative monster-hunting. Dracula, Frankenstein, the Mummy. Plays family-friendly.
Light
Hot Streak
Bet on off-brand mascots, then scream as the race implodes. Twenty minutes of pure noise for almost any crowd.
Light
Just One
Cooperative party game. Give one-word clues. Sets up in 30 seconds.
Light
Klask
Magnetic two-player tabletop game. Reflex-based, no rules to read, addictive.
Light
Lost Cities
Two-player card game by the designer of Catan. Travels well. Plays clean.
Light
Lost Cities: Roll & Write
Solo-and-coop dice version. Pencil-and-paper, no shuffle, fits a backpack.
Light
Love Letter
A pocket deduction classic: draw one, play one, bluff everyone. Five-minute rounds, instant rematches.
light
MicroMacro: Crime City
Solve intricate mysteries by examining a giant city map full of clues.
Light
Monikers
Charades with a memory: the same absurd names get funnier across three escalating rounds.
Light
One Night Ultimate Werewolf
One chaotic night, one vote, ten minutes. Hidden role deduction with no moderator and no downtime.
Light
Patchwork
Two-player tetris-quilt. Tense, quick, looks great on a coffee table.
Light
Point Salad
Drafting card game with vegetables. Plays in 30, teaches in 3. Surprisingly deep.
light
Qwirkle
Match colors and shapes to create rows and columns in a tile game.
Light
Skull
Four discs, one skull each, pure nerve. The cheapest way to find out who at your table lies best.
Light
Sky Team
Two-player cooperative airplane-landing dice game. Tense, beautiful, 20 minutes.
Light
Splendor
Gem-trading engine builder. Plays in 30 minutes, scales clean from 2 to 4.
light
Splendor Duel
Face off to collect gems and claim prestige in a dual showdown.
Light
Sprawlopolis
Eighteen cards build a whole city, and the scoring rules change every game. Fits in a shirt pocket.
Light
Star Wars: Battle of Hoth
Memoir '44's engine on Hoth: command cards, custom dice, 74 minis, and a full battle in about thirty minutes.
light
Super Skill Pinball: 4-Cade
Roll the dice and flip the ball in this pinball-inspired roll-and-write game.
light
Sushi Go Party!
Create the best combination of sushi dishes in this card drafting game.
Light
Telestrations
Telephone with dry erase sketchbooks. The worse your group draws, the harder everyone laughs.
light
The Blood of an Englishman
Match wits as Jack or Giant in this strategic two-player puzzle.
Light
The Crew: Mission Deep Sea
Cooperative trick-taking. 96 missions of escalating difficulty. Plays anywhere.
Light
The Resistance: Avalon
The definitive traitor game: missions, accusations, and a hidden Merlin who must help without being seen.
Light
Ticket to Ride
Train routes across America. Five minutes to learn, plays for years.
Light
Wavelength
Team-based concept-guessing. Lights up mixed-age tables. Endlessly replayable.