Editorial Pick · $60
Agricola
Build a farm, feed your family, and feel the pressure. The classic heavy euro, still one of the best.
Heavy weight
Agricola
Why Agricola.
Agricola is a worker placement game about running a seventeenth-century farm, and its central pressure has not softened with age: every few rounds there is a harvest, and if you cannot feed your family you take begging cards worth heavy negative points. Each round you place your family members on action spaces to gather wood, clay, reeds, and food, plow fields, sow grain, fence pastures, and expand your house so you can have more family members, who in turn need feeding. Fourteen rounds, and the winner is whoever built the most balanced farm, since the scoring punishes any category you ignored.
The occupation and minor improvement cards are what keep it fresh. Each player starts with a hand of both, and they push you toward a strategy, a woodcutter who gets extra lumber, a stove that turns sheep into food more efficiently. Reading your cards, choosing which to play, and adapting when someone takes the action space you needed is the whole art. The revised edition trimmed the card pool and cleaned the rules, and it is the version to buy.
It is long, it is tense, and it is not for a casual night; a four-player game runs two hours and the first one longer. But the feeling of having built a working farm from nothing, with every animal fenced and every family member fed, is one the hobby's most satisfying. Solo play is excellent and is how many people learn it. If Viticulture is the gentle introduction to worker placement, Agricola is the full course.
No paid placement. No sponsorship. We chose it on merit. The Amazon link funds the lights - if you'd rather buy direct from a local game store, find one via BoardGameGeek.
Game night kit.
1-4 players, 90-120 min. Something to eat that will not grease the cards, something sweet for the table, and a gift idea for whoever keeps winning.
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If you like Agricola.
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